Unreal4

Skullslug

Skullslug

A spooky skull on a spooky slugbody. Tools used: Zbrush, Photoshop, Unreal 4.

Wednesday, May 11th, 2016 Blog Tags: , , , No Comments

Rejected Robots: Mobile Sniper Unit. Unreal 4 Engine.

Its been hard word to create these images of this awesome robot. I can say that because I didn’t design it myself. This model is fanart made by myself of a robot design done by my very talented friend and former colleague Robin Keijzer. It’s from his series of designs named “Rejected Robots”, and this one is named the “Mobile Sniper Unit”.

I sculpted the model from scratch in Zbrush (no prior lowpoly geometry as foundation), traced the lowpoly geometry in 3ds-Max and then handpainted the lowpoly model in Coat-3d. I then brought it into the Unreal 4 engine to create these images. I also handpainted the environmental assets in Coat-3d. It’s a nice tool for creating this painterly style.

Tuesday, June 10th, 2014 Blog Tags: , , , No Comments

Bust of Ludwig II of Bavaria, “The Mad Monarch” in Unreal 4 Engine.

This is a bust of Ludwig the second of Bavaria, also known as “The Mad Monarch” (or the Swan King, if you’re feeling fancy). He ruled Bavaria from 1864 until his mysterious death (possibly probably murder) in 1886. Everything about him was mysterious really, he built multiple grandiose castles and sought refuge in excessive opulence. His castles were filled with ridiculous amounts of invaluable art and had secret rooms and fake caverns on which he would float on a swan-shaped boat. He avoided the public eye and even his servants, having built an elevator for his dinner table to be raised and lowered through the floor down to the kitchens below. Basically he was a crazy hermit, with unlimited resources.

Last year, I went on holiday in Germany and went to visit what is certainly Ludwigs most famous castle, Neuschwanstein. The castle was quite impressive although waiting in line for four hours wasn’t as fun. The man left an impression though and when I was thinking of sculpting a bust in Zbrush for practise, it didn’t take long for me to pick Ludwig as an ideal subject.

Finally the technicals: I sculpted the bust in Zbrush, made the LowPoly Mesh in 3ds-Max, textured the model in Substance Designer and created this showcase scene in the new Unreal 4 engine. The mesh is intended to have a high fidelity look and is just south of 5000 triangles. That might seem a bit excessive but it’s a conscious decision as it was required to support a detailed silhouette.

Tuesday, June 10th, 2014 Blog Tags: , , No Comments

Greetings, dear visitor!

I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

I'm available for freelance work too!
contact: jeroen [at] jeroenbackx.com