sculpting

Skullslug

Skullslug

A spooky skull on a spooky slugbody. Tools used: Zbrush, Photoshop, Unreal 4.

Wednesday, May 11th, 2016 Blog Tags: , , , No Comments

Rejected Robots: Mobile Sniper Unit. Unreal 4 Engine.

Its been hard word to create these images of this awesome robot. I can say that because I didn’t design it myself. This model is fanart made by myself of a robot design done by my very talented friend and former colleague Robin Keijzer. It’s from his series of designs named “Rejected Robots”, and this one is named the “Mobile Sniper Unit”.

I sculpted the model from scratch in Zbrush (no prior lowpoly geometry as foundation), traced the lowpoly geometry in 3ds-Max and then handpainted the lowpoly model in Coat-3d. I then brought it into the Unreal 4 engine to create these images. I also handpainted the environmental assets in Coat-3d. It’s a nice tool for creating this painterly style.

Tuesday, June 10th, 2014 Blog Tags: , , , No Comments

Bust of Ludwig II of Bavaria, “The Mad Monarch” in Unreal 4 Engine.

This is a bust of Ludwig the second of Bavaria, also known as “The Mad Monarch” (or the Swan King, if you’re feeling fancy). He ruled Bavaria from 1864 until his mysterious death (possibly probably murder) in 1886. Everything about him was mysterious really, he built multiple grandiose castles and sought refuge in excessive opulence. His castles were filled with ridiculous amounts of invaluable art and had secret rooms and fake caverns on which he would float on a swan-shaped boat. He avoided the public eye and even his servants, having built an elevator for his dinner table to be raised and lowered through the floor down to the kitchens below. Basically he was a crazy hermit, with unlimited resources.

Last year, I went on holiday in Germany and went to visit what is certainly Ludwigs most famous castle, Neuschwanstein. The castle was quite impressive although waiting in line for four hours wasn’t as fun. The man left an impression though and when I was thinking of sculpting a bust in Zbrush for practise, it didn’t take long for me to pick Ludwig as an ideal subject.

Finally the technicals: I sculpted the bust in Zbrush, made the LowPoly Mesh in 3ds-Max, textured the model in Substance Designer and created this showcase scene in the new Unreal 4 engine. The mesh is intended to have a high fidelity look and is just south of 5000 triangles. That might seem a bit excessive but it’s a conscious decision as it was required to support a detailed silhouette.

Tuesday, June 10th, 2014 Blog Tags: , , No Comments

SharKaiju

Strange things happen when you watch Sharknado and Pacific Rim within a week of Discovery Sharkweek. I do believe I have gotten the sharkiness out of my system now.

This rude dude was created in a couple of days using exclusively Zbrush with a light touch of Photoshop.
The lighting was achieved mostly by utilizing Zbrush’ MatCap system.

Wednesday, August 7th, 2013 Blog Tags: , , No Comments

Samurai Mask

Scroll to zoom.

This samurai mask and helmet are created entirely in Zbrush. The images are composed in Photoshop from a number of layers all rendered from Zbrush, as demonstrated below…

Sunday, July 14th, 2013 Blog Tags: , 2 Comments

Kinect StarWars models

Rancor Theed Statue Low-poly:

Rancor Theed Statue High-poly Zbrush sculpt:

Sporeplant Low-poly:

Sporeplant High-Poly Zbrush sculpt:

Late 2011 I did a freelance job, creating a couple of cool models for StarWars Kinect. I just now got the “go-ahead” to show them off. A bit late but I have myself to thank for that, I was reminded of these models a couple of weeks ago and hadn’t requested permission until then. But here we are now, with a weird-ass space tree and statue.

Monday, June 17th, 2013 Blog Tags: , , , No Comments

Inca Death Priestess New comps

I created a couple of new compositions for one of my older models, the Inca Death Priestess as part of improving the main page. I still really like the beauty poster but I felt like I should replace the other schematic images with something more “authored”. Between these and the original poster this should give a great impression of the model.

Thursday, June 13th, 2013 Blog Tags: , No Comments

Project-X 3d models: Miscellaneous objects

underground powergenerator icons
Todays Project-X models aren’t the prettiest or most impressive but still worthy of a quick viewing! These are dino bones, some magmatic stalagmites, a generator and a whole bunch of icons to represent different resources and materials which can be found in the game.

Sunday, May 26th, 2013 Blog Tags: , , , No Comments

Project-X 3d model: A crashed spaceship

spaceship

Todays Project-X model is a crashed spaceship. Spot the skeleton!

Wednesday, May 22nd, 2013 Blog Tags: , , No Comments

Project-X models: foliage

caveplants waterplants

Todays Project-X models are two-fold: the first image shows moss, vines, crystals and a very mysterious tree. I made tons of variations for these but these give the gist of the range of colors and shapes. On the right some underwater plants, coral and anemones.

By this point i’ve started to combine some of the lower-profile 3d models into single images. What does this mean for me, you might ask. Well, this means you still get to enjoy my 3d models but in a super-duper (califragilisticexpialidocious) efficient modern way. Multiple models at once! At this point I will consider your mind thoroughly blown.

Monday, May 20th, 2013 Blog Tags: , , , No Comments

Greetings, dear visitor!

I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

I'm available for freelance work too!
contact: jeroen [at] jeroenbackx.com