illustrations

Space Vampire

Space Vampire

A futuristic vampire orbiting outside our atmosphere using modern methods to suck your bluud. Many hours were spent in Photoshop.

Thursday, August 21st, 2014 Blog Tags: , , No Comments

Illustration: Vegvisir

Click arrow for full-size.

This handsome lass is a reproduction of a photograph I found somewhere on the interwebs (do a google image search for “Levee Suicide Girls” if you’re curious… NSFW though!). The original image has very different colors and the girl has different tattoos and less clothing so it ended up looking rather different.

You might recognize the tattoo on her upper arm. The symbol is an Icelandic magic stave-rune known as the Vegvisir, otherwise known as the viking compass. It supposedly gives the wearer the power to always find the way in rough weather. Also Bjork.

Saturday, October 12th, 2013 Blog Tags: , No Comments

Conceptart for a game called “Project-X”.

herosuitsmachines
monsters_1
monsters_2techsledweapons

Hiyo! So apart from a few recent updates it’s been a bit silent on my page for the past year and a bit. That doesn’t mean i’ve stopped working though. I was actually working quite hard on a game called Project-X among other things. My role for the project was as a true game art generalist . I worked on concept art, particles, 3d models, rigging and lots of other stuff too! I’m just posting the concepts right now, particles and 3d models will soon follow! The concepts are pretty cool I think although they were very utilitarian in the way they were set up as they’re only intended as a guide for the modeler.
I was that modeler, surprise surprise, so you can imagine the emphasis was not beauty or accuracy, but rather an exploratory and guiding purpose. Regardless, my professional focus is 3d modeling so i’m quite glad with the results!

Friday, April 19th, 2013 Blog Tags: , , , No Comments

The watchbreaker

watchbreaker

The watchbreaker (i wont apologize for that pun) is a fishlike apparition that will visit in the depth of night to ruin any valuable mechanical heirloom such as pocket watches by meticulously and carefully disassembling and breaking them to make it seem like a century of erosion and weathering took place overnight.

Just a quick illustration, took me something like 6 hours in Photoshop. I’m having tons of fun just stumbling into photoshop, blotting down some rough shapes and coercing these into a finished image. It’s like a personal journey of discovery as I had no idea what this would turn into until being about halfway. I know it’s not a smart or recommendable way of working as it’s almost a stream of consciousness type of approach, like doodling while on the phone, but it’s too much fun to want to work smarter :-) I realize things like framing, composition and perspective suffer with this approach so i’ll try to be just slightly more thoughtful about these in the future.

Saturday, April 6th, 2013 Blog Tags: , , No Comments

Outlook post

outlookpost

On a distant volcanic moon nothing remains but toxic fumes and abandoned structures of advanced civilizations past.

About 10 hours of wagglin’ my wacomin’ arm in the photoshops. First time I ever attempted to draw a sci-fi landscape. It was a lot of fun so I’ll probably do more of these!

Wednesday, March 27th, 2013 Blog Tags: , , No Comments

Turtle Tank

Turtle Tank

The latest update in my Turtle-Tank project, I’m now ready to start modeling and then sculpting. Eventually this should become a character usable in the Unreal 3 Engine.

The drawn pose of the Turtle-Tank would be it’s Siege Mode. The cannon is able to retract inside the shield¬†after which¬†the scales should close making the Turtle more mobile.

This Character is somewhat inspired by the terrific character work of Keith Thompson

Saturday, July 24th, 2010 Blog Tags: , , No Comments

A dragon

dragon

image (opens in new window)

Wednesday, June 30th, 2010 Blog Tags: , , No Comments

New illustration

skullcandle

I just finished this illustration: a cute little elf lighting a candle. Not a whole lot of thought went into it. I just sat down, started, and some time later this was the result. I didn’t stop to think about composition, perspective, lighting, originality or theme. For me it was just an exercise in having fun with painting, sometimes the fun gets lost when focusing too much on technicalities.

Hit the thumb for a larger view or this link for the full size image.

Wednesday, March 10th, 2010 Blog Tags: , , No Comments

Turtle

Turtle heads Turtle concept

These images are part of an ongoing personal project. In the end it should result in a giant turtle in bodyarmor as some kind of sci-fi turtle tank from space.

Sunday, January 17th, 2010 Blog Tags: , , No Comments

Some more old illustrations

Saturday, January 16th, 2010 Blog Tags: , No Comments

Greetings, dear visitor!

I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

I'm available for freelance work too!
contact: jeroen [at] jeroenbackx.com