Inca Death Priestess

The base mesh was created in 3d Studio Max. This was then imported into Zbrush and detailed. Many parts were also created in Zbrush itself. The model is entirely polypainted in Zbrush and composition layers were renderered from there as well. The composition was made in Photoshop by blending different lighting passes.

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Greetings, dear visitor!

I'm Jeroen Backx, a 3d artist with a focus on videogames. I am currently the art director at Sticky Studios in Utrecht, the Netherlands.

You can contact me for questions, suggestions, business or anything else at:

jeroen [at]