Inca Death Priestess

The base mesh was created in 3d Studio Max. This was then imported into Zbrush and detailed. Many parts were also created in Zbrush itself. The model is entirely polypainted in Zbrush and composition layers were renderered from there as well. The composition was made in Photoshop by blending different lighting passes.

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Greetings, dear visitor!

I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

I'm available for freelance work too!
contact: jeroen [at]