Rejected Robots: Mobile Sniper Unit. Unreal 4 Engine.

Its been hard word to create these images of this awesome robot. I can say that because I didn’t design it myself. This model is fanart made by myself of a robot design done by my very talented friend and former colleague Robin Keijzer. It’s from his series of designs named “Rejected Robots”, and this one is named the “Mobile Sniper Unit”.

I sculpted the model from scratch in Zbrush (no prior lowpoly geometry as foundation), traced the lowpoly geometry in 3ds-Max and then handpainted the lowpoly model in Coat-3d. I then brought it into the Unreal 4 engine to create these images. I also handpainted the environmental assets in Coat-3d. It’s a nice tool for creating this painterly style.

Tuesday, June 10th, 2014 Blog Tags: , , ,

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Greetings, dear visitor!

I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

I'm available for freelance work too!
contact: jeroen [at] jeroenbackx.com