Realistic (kinda) low poly (sorta) canyon road (definitely)!

canyon road
I created this as a testcase for a job interview. After submission and a very optimistic initial reception, I didn’t get the job. I guess they found someone cheaper. Heyo! At least, I hope that was the case, perhaps someone else did come along and deliver a better result. My result is pretty good for the time given but obviously not perfect.
The scene was created in 3dsMax with lighting and rendering using Mental Ray, Zbrush for the rocks and Photoshop for the textures and final composite. The textures we’re all made by myself as well. I spent a grand total of 5 days to complete the scene.

Below is the reference photograph I was asked to replicate as well as a wireframe overlay.

canyon road reference photo canyon road wireframe

Wednesday, March 27th, 2013 Art Blog Tags: , ,

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Greetings, dear visitor!

I'm Jeroen Backx, a 3d artist with a focus on videogames. I am currently the art director at Sticky Studios in Utrecht, the Netherlands.

You can contact me for questions, suggestions, business or anything else at:

jeroen [at]