I just finished this 3d character. I tried to make her look like an Inca or Mayan priestess. I think she turned out quite okay although I still feel like there are things to improve. Maybe I’ll get back to it later but for now I feel like I spent too long already.
You are looking at a composition of renders of the high poly model posed in Zbrush. A low poly model doesn’t exist yet, for this character I just wanted to learn Zbrush and create some nice renders.
This is my first serious sculpt in Zbrush. I already got acquainted with it’s compeditor, Mudbox, while working on the Turtletank. Now that I’ve spent some serious time with both tools I can safely say I much prefer Zbrush over Mudbox, despite it’s quirky interface.
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Welcome to Jeroen Backx’ dotcom
Greetings, dear visitor!
I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!
I'm available for freelance work too!
contact: jeroen [at] jeroenbackx.com