Some older work, I made these about a year ago as a testcase assignment to apply for a job. I hadn’t posted these earlier because they were somewhat of a frustrating memory for me. The company requested me to do a testcase scenario, these renders are the result of that. They asked me to model and render the interior of a modern shop. They provided an empty room model for me to go crazy with.
The frustrating part is that they were very happy with the results and offered me a job, except that they couldn’t pay me a salary for quite some months because they were a starting company and instead offered me share-options or some such. I felt rather cheated and thought I had wasted two weeks working on this testcase. I declined and and banned all of it from memory and didn’t even consider these renders for my portfolio. That is, until I was cleaning up some stuff a few days ago and ran into them again. I felt they still held up pretty well so I decided to post them after all.
It’s the first time I ever made something resembling architectural modeling. Aside from it looking maybe a little too much like a space age hypershop, I like the result. All of it was made in 3dsMax by my own design, and like I mentioned before, it took me about 2 weeks.
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Welcome to Jeroen Backx’ dotcom
Greetings, dear visitor!
I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!
I'm available for freelance work too!
contact: jeroen [at] jeroenbackx.com