The demon deer in action!

The demon deer rendered in a dungeon environment.

Alright, as promised in my recent Dead Demonic Deer post, I made a render of the character in an action pose. Creating the render took me two evenings of work, one creating the pose and environment and another creating the lighting and atmospherics. It’s a 3ds Max Mental Ray render with basic GI and Final Illumination settings. The Depth of Field effect was made in Photoshop based on a Z-depth render pass. Except for some color tweaks, the whole thing looks the way it came out of the renderer, which took about half an hour.

Going to bed now, it’s 3:50 and I have to go to work tomorrow morning :-P

Wednesday, July 14th, 2010 Blog Tags: , ,

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Greetings, dear visitor!

I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

I'm available for freelance work too!
contact: jeroen [at]