First steps into sculpting

Just finished this shield model done with Mudbox, a new tool to me.  The first two images are renders made in Mudbox.  The third is a lowpoly mesh (300 triangles) in the Unreal 3 engine. The model has a diffuse, specular, parallax and normal map on it. It took me just under 4 days to make, which included learning Mudbox. Sculpting is good fun though, I’m looking forward to do more of it in the future!

Friday, April 23rd, 2010 Blog Tags: , ,

2 Comments to First steps into sculpting

  • Lookin good! I’m curious about how the beast would have looked before it got pinned to the wall :)

  • Jeroen Backx says:

    I think it would’ve been like a head crab… but just because it looks like a head with tiny crablegs. Totally unlike the ones in halflife ofcourse :P

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    Greetings, dear visitor!

    I'm Jeroen, a 3d modeler and videogame artist from the Netherlands. I enjoy playing games but I looove to help create them. I'm pretty good at texturing, illustrating, concepting, working with game-engines, particle systems, physics simulations, rigging, skinning, animating and lots more but I'm most in my element when 3d modeling!

    I'm available for freelance work too!
    contact: jeroen [at]